Example Usage
Display FPS: ~40 (camera interpolation, stable frame pacing) Game logic: 20 FPS (unchanged — physics, AI, collision at original speed) Next target: 60 FPS (1 hardware blocker remaining) CPU Utilization (40 FPS, profiled): 68000: █████████░░░░░░░░░░░ 48% ← Idle 52% (STOP #$2300) Master SH2: ██████░░░░░░░░░░░░░░ 0-36% ← Command router + block copies Slave SH2: ██████████████░░░░░░ 73% ← ALL 3D rendering (bottleneck)
See also
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memory introspection and reverse engineering hypervisor powered by leveraging Hyper-V…
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